Spell
QuickHippo Carnival
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Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".
Hippo Carnival — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 53.5 · Deck: 52.4 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Hippo Carnival turns one spell into three Level 1, non-tributable Beast tokens, which are clean Synchro/Xyz material and give the card a real board-presence payoff. Its interaction is limited to a one-turn lock on opponent attack targeting, not removal or negation, and the rule that blocks Extra Deck Special Summons while a token is on the field is a real self-restriction. The 210-deck sample is filtered to decks that already run the card, so its 100% inclusion says nothing about strength; the score rests on the text and the modest deck-fit signal, not on popularity.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Quick-Play per the race field and playable from hand, but no searcher or starter evidence exists and every deck in the sample was selected for containing the card (inferred). |
| Combo & Conversion | 55 | One card produces three bodies from the text alone, but no recorded boards exist to confirm what it converts into (inferred). |
| Resource Economy | 45 | Spends the card for three tokens with no draw, search, or recursion, so card advantage is roughly even (verified). |
| Effect & Interaction | 35 | The attack-target lock lasts one turn and only redirects attacks against the opponent's monsters, leaving effects and removal untouched (verified). |
| Material Utility | 60 | Level 1 EARTH Beast tokens are clean generic material, though they cannot be Tributed (verified). |
| Resilience & Flexibility | 40 | The tokens are plain 0/0 bodies that a single generic removal effect clears, and the lock's benefit is confined to one turn (inferred). |
| Deck-Building Efficiency | 45 | No garnet or brick problem, but the Extra Deck summon lock while a token is out is a self-restriction that costs slots in some lines (verified). |
Calculation
Weight profile: Extender profile, no secondary blend. Intrinsic ≈ 53.5, Deck ≈ 52.4, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts one spell into three Level 1 bodies (verified from text)
- Tokens are generic Level 1 material for Synchro and Xyz lines (verified from text)
- Attack-target lock shields the controller's non-token monsters for the rest of the turn (verified from text)
- Appears in 24 archetype homes, so it is not tied to one deck (observed)
Weaknesses
- Blocks Extra Deck Special Summons while a token is on the field (verified from text)
- Tokens cannot be Tributed (verified from text)
- Attack-target lock does not stop effects, removal, or direct battle damage (verified from text)
- No recorded combos, so the conversion is unverified (data gap)
Counters / choke points
- Generic monster removal or destruction clears the 0/0 tokens
- Effects that stop the lock's timing or force attacks onto the controller's monsters
- Opponent interaction that ignores the attack-target lock
Best use
Extender for Level 1 material and a one-turn attack shield in midrange lines. Decks: Nordic, Adventurer Token.
Evidence & gaps
- Verified: Special Summons 3 Level 1 Beast EARTH tokens that cannot be Tributed (card text); Blocks Extra Deck Special Summons while a token is on the field (card text); Opponent monsters cannot target non-token monsters for attacks for the rest of the turn (card text); Race field lists Quick-Play (evidence card field)
- Observed: Appears in 210 sampled decks with 2.6 copies on average, across 24 archetypes (deck evidence); Nordic partners co-occur in roughly 79% of the sampled decks (deck evidence, conditional on the card being present)
- Inferred: Tokens function as Synchro/Xyz material for Level 1 requirements (inference from text and type); Practical value comes from the three-body conversion rather than the lock (inference)
- Data gaps: no combos supplied, so combo conversion is text-only inference no usage statistics (StatisticsCard); inclusion is from the sample only deck sample is filtered to decks already containing the card, so decks running it in the Main Deck equals total decks by construction legal copies lists only duellink; legality in TCG, OCG, and MasterDuel is not stated no rulings or guide text describing the card itself; guide mentions are Nordic-focused activation timing beyond the Quick-Play race field is not in the description






